Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site rayssd.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!rayssd!mfo From: mfo@rayssd.UUCP (Miguel F. Oyarzun) Newsgroups: net.micro.amiga Subject: Re: flicker Message-ID: <60@rayssd.UUCP> Date: Sun, 10-Aug-86 18:08:17 EDT Article-I.D.: rayssd.60 Posted: Sun Aug 10 18:08:17 1986 Date-Received: Mon, 11-Aug-86 04:59:51 EDT References: <829@edison.UUCP> Sender: mfo@rayssd.UUCP (Miguel F. Oyarzun @ Raytheon Co., Portsmouth RI) Organization: Raytheon Co., Portsmouth RI Lines: 19 Perhaps the quickest (and also dirtiest) solution (as many have already suggested) to the interlaced-flicker problem is to shell out the extra cash for the long-persistence monitor. One potential problem with this approach is that animation applications might require faster phosphor response to prevent image blurring. Thus many users (myself included) would welcome alternate solutions (I don't really want to have to carry two monitors). I think that this is an area where someone with a unique perspective on the problem could jump in and make a significant contribution (and a few bucks too). In the meantime, reducing the brightness and contrast on the 1080 Amiga Monitor can go a long way towards reducing hi-res flicker in certain applications. I have successfully used this approach to generate BW slides using DeluxePaing in the hi-res mode with a single bit plane. Miguel Oyarzun PS: May the force be with you Dave (Albrecht).