Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!caip!clyde!cbatt!cbosgd!ihnp4!inuxc!pur-ee!j.cc.purdue.edu!doc From: doc@j.cc.purdue.edu (Craig Norborg) Newsgroups: net.micro.amiga Subject: Re: Obscure bug in Marble Madness Message-ID: <1879@j.cc.purdue.edu> Date: Mon, 25-Aug-86 16:26:37 EDT Article-I.D.: j.1879 Posted: Mon Aug 25 16:26:37 1986 Date-Received: Tue, 26-Aug-86 18:48:47 EDT References: <892@jasper.UUCP> <156@sas.UUCP> Reply-To: doc@j.cc.purdue.edu.UUCP (Craig Norborg) Distribution: net Organization: Purdue University Computing Center Lines: 17 In article <156@sas.UUCP> toebes@sas.UUCP (John Toebes) writes: >In article <892@jasper.UUCP>, jeff@jasper.UUCP (Jeff Kelley) writes: >> To begin with, let me say MM is a great game, with terrific graphics. >> Larry Reed really did a great job. >If only they had spent some time to get the graphics and the scrolling >right I might agree with you. The scrolling is jumpy in many places (often >resulting in pushing you off the edge (I have been standing still when it >scrolled and without touching the mouse, fell off). They also didn't We had a brilliant idea the other day and ran MM under V1.2B4 Kickstart (i.e. put in the KickStart, and then the MM disk) and it runs ALOT faster and smoother... It is easily noticble how much smoother it is... One thing you also have to remember using this, is to NOT have anything over 512K on the machine... If you have an AmegaBoard for instance, it slows MM down a great deal... -Doc