Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!lll-lcc!pyramid!decwrl!sun!cmcmanis From: cmcmanis@sun.uucp (Chuck McManis) Newsgroups: net.micro.amiga Subject: Re: DeluxeVideo DeluxeDissolusionment Message-ID: <6656@sun.uucp> Date: Thu, 28-Aug-86 13:54:28 EDT Article-I.D.: sun.6656 Posted: Thu Aug 28 13:54:28 1986 Date-Received: Fri, 29-Aug-86 05:45:47 EDT References: <1680@well.UUCP> Organization: Sun Microsystems, Inc. Lines: 14 > What does anyone know about the limitations of Aegis Animator on this score? > In any event, I expect I will have to build my own tools to take full > advantage of the Amigas abilities. I'd like to have SOME capabilities in > high-res as well, even if somewhat limited by memory space (at least until > the right 2 Meg comes along). > Aegis Animator will load any lo-res image (320X200X5) as the backdrop. Your other animation objects should use colors in that images color map. The Deluxe Video problem stems from the fact that it uses dual playfield mode which does indeed restrict you to three bits in each playfield. --Chuck McManis {anywhere}!sun!cmcmanis These are my opinions and no one elses, but you knew that didn't you.