Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!nike!ucbcad!ucbvax!ucdavis!ucrmath!hope!wardlaw From: wardlaw@hope.UUCP (Johnie Wardlaw) Newsgroups: net.micro.amiga Subject: Re: Brattacus Message-ID: <623@hope.UUCP> Date: Wed, 10-Sep-86 18:44:21 EDT Article-I.D.: hope.623 Posted: Wed Sep 10 18:44:21 1986 Date-Received: Thu, 11-Sep-86 21:24:17 EDT References: <439@hp-sdd.UUCP> Distribution: net Organization: University of California, Riverside Lines: 31 > Has anyone finished the darn thing? > > I think it's one of the better games out there for the Amiga. > I'd like to hear from anyone who has finished it, (for hints > and whatnot). > I finished Brataccus about three days after I bought it for my Atari ST. All that you have to do is be quick with your sword, find the two pieces of evidence, and return to the transport tube that you arrived at and leave. Some helpful hints are: carry as many BOMBS as you can carry when going through the police station, and drop them in FRONT of the robots. When they try to pass over the BOMBS, they fry. When fighting, run around a lot. The most effective blow is given by holding the left mouse button down and moving it in the direction of the opponent (left or right). That's about it. Most of the time I spent trying to get the guy to move. After you master it...there is nothing to the game. I was disappointed that it wasn't more difficult. The animation on the ST also gets a bit slow when there are lot of objects and people moving. I haven't seen the Amiga version, but I could imagine that the animation is much better. /*********************************************************\ ** Johnie Wardlaw, Undergraduate: Computer Science ** ** University of California, Riverside ** ** {ucbvax!ucdavis, ihnp4!ucla-cs} ucrmath!hope!wardlaw ** ** ** ** "If that was foreplay, I'm a dead man!" ** ** -- Cocoon (alien sex scene) ** \*********************************************************/