Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!columbia!caip!clyde!cbatt!ihnp4!inuxc!pur-ee!uiucdcs!convex!danny From: danny@convex.UUCP Newsgroups: net.micro.amiga Subject: Re: Brattacus Message-ID: <93500034@convex> Date: Mon, 15-Sep-86 19:55:00 EDT Article-I.D.: convex.93500034 Posted: Mon Sep 15 19:55:00 1986 Date-Received: Fri, 19-Sep-86 23:31:36 EDT References: <439@hp-sdd.UUCP> Lines: 32 Nf-ID: #R:hp-sdd.UUCP:439:convex:93500034:000:1205 Nf-From: convex.UUCP!danny Sep 15 18:55:00 1986 Quite playable. Just not worth the trouble. I've gotten quite used to it by the time the ending came around kinda like this: ********************* * * * T H E * * * * E N D * * * ********************* Smack dab in the middle of the screen then a re-start. Now, Mind Walker, on the other hand, ends with that whole Kaleidoscope going real fast, real neat music, and a caption as good as "Don't Panic" It goes like so: You look tired. Why don't you go and lay down for a while. VERY appropriate. The game works and copies flawlessly except for an occasional bug with "pick up the shards of sanity" phase where you don't see yourself but this vertical kinda red junk (sprite corrupted?) but with re-copy from original this goes away. It's a really good game but I'm looking for a challenging action game that keeps being exciting and is more Amiga-ish. Sorta like HACK... Which I have and I can't get any farther at home then on the mainframe. Dan Wallach ...!ihnp4!convex!danny "Frankly my dear, I don't give a damn" what quote you put here.