Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!caip!clyde!cbatt!cbosgd!ihnp4!inuxc!pur-ee!uiucdcs!shirley From: shirley@uiucdcs.CS.UIUC.EDU Newsgroups: net.micro.mac Subject: QD ovals Message-ID: <99700035@uiucdcs> Date: Thu, 28-Aug-86 22:54:00 EDT Article-I.D.: uiucdcs.99700035 Posted: Thu Aug 28 22:54:00 1986 Date-Received: Sun, 31-Aug-86 05:06:41 EDT Lines: 14 Nf-ID: #N:uiucdcs:99700035:000:566 Nf-From: uiucdcs.CS.UIUC.EDU!shirley Aug 28 21:54:00 1986 I've noticed that Quickdraw ovals are sometimes strange-- often there are "clumps" of pixels that seem too dense, and even more strange are complete breaks in ovals (I've only noticed these breaks in ovals of high eccentricity). I don't think that these ovals are generated by a Bressenham-like algorithm, mainly because of the breaks. Does anyone know the algorithm that is used? Any references? Is a non-standard algorithm being used to save space in ROM, and/or is it a fast algorithm? Thanks in advance, Peter Shirley University of Illinois