Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!gatech!akgua!lcuxlm!whuxl!houxm!ihnp4!inuxc!pur-ee!uiucdcs!uiucdcsb!mcewan From: mcewan@uiucdcsb.CS.UIUC.EDU Newsgroups: net.sources.games Subject: Larn bugs? WHAT larn bugs? Message-ID: <142100006@uiucdcsb> Date: Wed, 20-Aug-86 14:48:00 EDT Article-I.D.: uiucdcsb.142100006 Posted: Wed Aug 20 14:48:00 1986 Date-Received: Fri, 22-Aug-86 06:44:05 EDT Lines: 30 Nf-ID: #N:uiucdcsb:142100006:000:1235 Nf-From: uiucdcsb.CS.UIUC.EDU!mcewan Aug 20 13:48:00 1986 Various people write: > Larn 12.0, on the > other hand, seems to have problems with the screen display, at least on > non-VT100 terminals (we haven't tried it on VT100 terminals). Objects do > not disappear after being picked up and/or consumed, and other strange > things are sometimes displayed as well. ------------------------------------------------------------------ > If you his a ^C over a object Bank, Store, etc.. > on the ground (home) level and answer no the will > not let you move or do anything but hit another ^C > and say yes. Sometimes it will let you go but is > guarantied to lock on the second try. > > This is true for version 11.0 and 12.0 . ------------------------------------------------------------------ > Read a scroll of "pulveriation" and shoot it off the > screen of the Home Level! > > It will reapper of the other side of the screen and leave > alot of bats behind. I have used 11.0 and 12.0 on a Vax running 4.2, with a vt125 and a vt52 and I have encountered none of these problems. Maybe the people reporting these bugs should give more information about their setup. Scott McEwan {ihnp4,pur-ee}!uiucdcs!mcewan "Me always knew this day would never come! That why me prepared for it!"