Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!sri-spam!sri-unix!hplabs!hao!noao!arizona!megaron!rogerh From: rogerh@megaron.UUCP Newsgroups: net.graphics Subject: Re: Possible way of anti-aliasing. Message-ID: <1229@megaron.UUCP> Date: Wed, 8-Oct-86 15:56:42 EDT Article-I.D.: megaron.1229 Posted: Wed Oct 8 15:56:42 1986 Date-Received: Sat, 11-Oct-86 20:17:20 EDT References: <280@joevax.UUCP> <265@hoqam.UUCP> <7706@sun.uucp> <109@pixar.UUCP> <1234@turtlevax.UUCP> Reply-To: rogerh@arizona.edu (Roger Hayes) Distribution: net Organization: Dept of CS, U of Arizona, Tucson Lines: 10 Ken Turkowski posts a way to analytically anti-alias circles (thanks!), but claims that this shows that it's possible to anti-alias "curved surfaces". Unfortunately, flat circles are different from curved surfaces. To anti-alias the rendition of a curved surface properly, one must anti-alias any sharp-edged color changes; for example, the edge of a highlight. To do this analytically requires an analytic (and tractable) description of the projection of the colored area. I think that this is not, in general, computable -- think of a painted scene reflected by a cubic patch. It's as hard as differentiating the luminance function.