Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!caip!princeton!allegra!alice!ark From: ark@alice.UucP (Andrew Koenig) Newsgroups: net.lang.c++ Subject: Re: derived classes/nonmember functions Message-ID: <6145@alice.uUCp> Date: Fri, 3-Oct-86 07:59:42 EDT Article-I.D.: alice.6145 Posted: Fri Oct 3 07:59:42 1986 Date-Received: Sat, 4-Oct-86 12:08:04 EDT References: <66700004@uiucdcsp> Organization: Bell Labs, Murray Hill Lines: 69 >I am having a problem with nonmember functions and derived classes. >Specifically, if I define a nonmember function taking a base class as >an argument, then C++ (version 1.0) does not allow me to call the same >function with a derived class as an argument. The following example >illustrates the situation: > class X { > int i; > public: > friend int inc( X ); > X() {i=0;} > }; > > class Y : X { > }; > > int inc( X x ) { > return x.i + 1; > }; > > main() { > Y y; > inc( y ); > } > >When compiled, it gives this error message: > line 17: error: cannot make a X from a Y > >But it should be real easy to "make a X from a Y", since any Y is also an >X. Is there a reason why this isn't allowed? Is it possible to allow it? Actually, there are *two* errors in this program: since X is a private base class of Y (you said class Y: X instead of class Y: public X), the constructor X() is considered private by Y member functions. Since constructing a Y needs to be able to construct an X, and X() is private to Y, you're in trouble. (I think 1.0 fails to pick this up and 1.1 catches it). Anyway, while it is true that you have said that a Y is just like an X, it is not automatically possible to treat a Y as an X. Reasons: 1. You can use a Y as if it were an X and you can use a pointer to a Y as if it were a pointer to an X. This does not mean, however, that you can assign a Y to an X or initialize a Y from an X. In order to do that, you muse define the assignment or initialization operators, or write a constructor or conversion operator to change Y to X. 2. Since you can treat a pointer to a Y as if it were a pointer to an X, you can treat references similarly: class X { int i; public: friend int inc( X& ); X() {i=0;} }; class Y : public X { }; int inc( X& x ) { return x.i + 1; }; main() { Y y; inc( y ); }