Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!cbatt!ihnp4!qantel!lll-lcc!lll-crg!seismo!columbia!caip!brl-adm!brl-smoke!smoke!LINDSAY@TL-20B.arpa From: LINDSAY@TL-20B.arpa Newsgroups: net.micro Subject: Re: HYPERION - Portable PC Question! Message-ID: <4166@brl-smoke.ARPA> Date: Fri, 26-Sep-86 06:39:21 EDT Article-I.D.: brl-smok.4166 Posted: Fri Sep 26 06:39:21 1986 Date-Received: Tue, 30-Sep-86 19:23:07 EDT Sender: news@brl-smoke.ARPA Lines: 25 I agree with Andy Glew. If a game doesn't run on your Hyperion, then it's probably better to work on your serenity than to work on your hardware. I am the implementor of IN:SCRIBE, the screen editor that was distributed with the Hyperion. ( I wonder if Commodore picked it up when they bought the designs from Comterm, nee Bytec, nee Dynalogic.) When the design was started, there weren't any clones on the market, and the only portables used the Z80. It wasn't clear how the market would evolve, or how quickly. The initial design assumption was that programmers would care about portability: for instance, IN:SCRIBE is portable. Then they started to try outside software on their prototypes, and it became clear that practically everything they had done to make the machine cheaper or faster was "wrong" and had to be undone. The long and short of it is that they got the major commercial packages to run, and then stopped. I believe that some modern clones are even less compatible (but many are more compatible). This is the sort of thing that gets learned by experience, and that gets decided by the marketing department. Sorry the news wasn't better. Don Lindsay -------