Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!columbia!rutgers!caip!cbmvax!grr From: grr@cbmvax.cbm.UUCP (George Robbins) Newsgroups: net.micro Subject: Re: HYPERION - Portable PC Question! Message-ID: <809@cbmvax.cbmvax.cbm.UUCP> Date: Mon, 29-Sep-86 14:32:42 EDT Article-I.D.: cbmvax.809 Posted: Mon Sep 29 14:32:42 1986 Date-Received: Wed, 1-Oct-86 01:22:27 EDT References: <4166@brl-smoke.ARPA> Reply-To: grr@cbmvax.UUCP (George Robbins) Organization: Commodore Technology, West Chester, PA Lines: 26 In article <4166@brl-smoke.ARPA> LINDSAY@TL-20B.arpa writes: >I agree with Andy Glew. If a game doesn't run on your Hyperion, then it's >probably better to work on your serenity than to work on your hardware. > >I am the implementor of IN:SCRIBE, the screen editor that was distributed with >the Hyperion. ( I wonder if Commodore picked it up when they bought the >designs from Comterm, nee Bytec, nee Dynalogic.) > > Then they started to >try outside software on their prototypes, and it became clear that practically >everything they had done to make the machine cheaper or faster was "wrong" and >had to be undone. > >Don Lindsay The Commodore derivitives of the Hyperion design (PC10, PC20) cleaned up almost all of the PC compatibilty problems about the time they decided to make a PC/XT rather than a portable. They implemented the standard expansion architecture, with only the Floppy and Serial/Parallel ports integrated on the main board. The systems are also shipped with industry standard mono/color or extended graphics cards. -- George Robbins - now working for, uucp: {ihnp4|seismo|caip}!cbmvax!grr but no way officially representing arpa: cbmvax!grr@seismo.css.GOV Commodore, Engineering Department fone: 215-431-9255 (only by moonlite)