Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!cmcl2!yale!husc6!caip!sri-spam!nike!lll-crg!lll-lcc!qantel!hplabs!sdcrdcf!burdvax!bpa!cbmvax!amiga!jimm From: jimm@amiga.UUCP (James D. Mackraz) Newsgroups: net.micro.amiga Subject: Re: Brattacus Message-ID: <1563@amiga.amiga.UUCP> Date: Fri, 19-Sep-86 14:08:18 EDT Article-I.D.: amiga.1563 Posted: Fri Sep 19 14:08:18 1986 Date-Received: Sun, 21-Sep-86 18:25:06 EDT References: <439@hp-sdd.UUCP> <1767@well.UUCP> <1528@curly.ucla-cs.ARPA> Reply-To: jimm@homer.UUCP (Jim Mackraz) Distribution: net Organization: Commodore-Amiga Inc., 983 University Ave #D, Los Gatos CA 95030 Lines: 23 In article <1528@curly.ucla-cs.ARPA> occ4mgk@oac.ucla.edu, cc1@LOCUS.UCLA.EDU (Michael Gersten) writes: >Mind Walker the best?? I've played it, and beaten it. I haven't played since. >It has no staying power, and so is not worth the price. > >On the other hand, it is VERY well done technically, takes over the screen >while listening to intuition and supporting multitasking (ARE YOU LISTENING >EA?!?!?!?). That pause button is a nice idea--wish some other games >(Names will not be mentioned, but the company has already been mentioned) >had that sort of thing as well. > Michael Gersten > Views expressed here may not be those of the Computer Club, UCLA, or > anyone in their left OR right mind. And that's the name o' that tune. Try turning up the degree of difficulty right at the start. Play for time/efficiency and try to beat andy finkel's brother's record. Crank up the volume and play while neighbors are pounding at the door. Do more aggressive drugs before you play. During the game hit left-amiga-N and play with just sprites. By the way, what kind of joystick are you using? (reply via email) go wild. amiga!jimm