Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!columbia!rutgers!husc6!talcott!ci-dandelion!ulowell!miner From: miner@ulowell.UUCP (Richard Miner) Newsgroups: net.micro.amiga Subject: Re: Making a screen invisible Message-ID: <671@ulowell.UUCP> Date: Wed, 15-Oct-86 22:42:45 EDT Article-I.D.: ulowell.671 Posted: Wed Oct 15 22:42:45 1986 Date-Received: Thu, 16-Oct-86 22:30:15 EDT Reply-To: miner@ulowell.UUCP (Richard Miner) Organization: University of Lowell Lines: 20 In article <776@oswego.UUCP> pacs4900@oswego.UUCP (Mark Reichert) writes: > Does anyone know how to make a screen not be displayed? I have a program >( it runs for n hours ). It is a 4 plane hires interlaced, and I don't really >need to see it as it runs. Mark, why don't you just do your rendering directly to a file? This would not use any system memory for the image. Since it sounds like it takes quite a while to render each pixel you could open the file and append each pixel as it is calculated. If you really want to render the image in a bitplane, if for instance new pixel values are somehow dependent on previous pixels, you can build your own bitmap and render into that. Look into the AllocRaster command. Then you can save this and or use one of the blt routines to blit the bitmap to a hires interlaced rastport. UUCP: !wanginst!ulowell!miner Rich Miner ARPA: miner@ulowell.CSNET University of Lowell, Comp Sci Dept TALK: (617) 452-5000 x2693 Lowell MA 01854 USA HAL hears the 9000 series is not selling. "Please explain Dave. Why aren't HAL's selling?" Bowman hesitates. "You aren't Amiga compatible."