Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!uwvax!husc6!panda!genrad!decvax!mcnc!rti-sel!sas!walker From: walker@sas.UUCP (Doug Walker) Newsgroups: net.micro.68k,net.micro.mac,net.micro.amiga Subject: Re: BYTE issue of September 86 focuses on the 68000 Message-ID: <173@sas.UUCP> Date: Wed, 17-Sep-86 09:32:35 EDT Article-I.D.: sas.173 Posted: Wed Sep 17 09:32:35 1986 Date-Received: Sat, 20-Sep-86 02:19:31 EDT References: <3868@ut-ngp.UUCP> <3374@ism780c.UUCP> <15656@ucbvax.BERKELEY.EDU> <158@zen.BERKELEY.EDU> Organization: SAS Institute Inc. Cary, NC Lines: 18 Summary: User Interface Xref: mnetor net.micro.68k:1239 net.micro.mac:7096 net.micro.amiga:4734 In article <158@zen.BERKELEY.EDU>, c160-aw@zooey.Berkeley.EDU (Christian Wiedmann) writes: > The whole point of the Mac is its User Interface. The strategy is to make > all the hardships of using a computer disappear. Naturally, this also forces > the programmer to do a lot more. Yes, but that is NOT the point here. The User Interfaces are basically the same here - window oriented, mouse driven, etc. How does it make the user interface better to force the programmer to work harder? The example cited in the article shows a series of about 8 or 9 steps required on the Mac to resize a window. On the Amiga, it was one step - the system did all the resizing, and just informed you about it. The Amiga method is much better than the Mac method on two counts - 1. it is less work for the programmer, and 2. it encourages a more consistent user interface, since most people will use the system-supplied way rather than go to all the trouble of doing it like the Mac. I agree that it is better to force the programmer to do all that than to be lazy and use a DOS-type interface, but I think that if it can be done the easy way rather than forcing programmers to do that much, so much the better.