Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!bellcore!ulysses!mhuxr!mhuxt!houxm!ihnp4!ihdev!pdg From: pdg@ihdev.UUCP (P. D. Guthrie) Newsgroups: net.unix-wizards Subject: Re: editor reverse line bet Message-ID: <964@ihdev.UUCP> Date: Sun, 12-Oct-86 15:57:36 EDT Article-I.D.: ihdev.964 Posted: Sun Oct 12 15:57:36 1986 Date-Received: Tue, 14-Oct-86 04:58:33 EDT References: <4508@brl-smoke.ARPA> Reply-To: pdg@ihdev.UUCP (55224-P. D. Guthrie) Organization: American Nasal Amputation Centre Lines: 16 >P.S. A friend of mine wrote an operating system simulator in the >macro language of the last editor. It included job scheduling, >printer queueing, memory resource allocation, and cpu utilization. >Has anyone done THAT in vi? > That reminded me of the nicest star trek game I ever played, that was written in TV, a TOPS-20 editor. Then I remembered that TV itself was written in TECO (as was TOPS-20 EMACS). Try *that* in VI. Actually, vi does have its place - editing over hokey networks that put out ^S/^Q sequences that can't be turned off. -- Paul Guthrie We come in peace, ihnp4!ihdev!pdg We bring BEER!