Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watrose.UUCP Path: utzoo!watmath!watnot!watrose!rpjday From: rpjday@watrose.UUCP (rpjday) Newsgroups: sci.math,sci.physics Subject: Analog models of computation Message-ID: <8195@watrose.UUCP> Date: Tue, 14-Oct-86 18:43:28 EDT Article-I.D.: watrose.8195 Posted: Tue Oct 14 18:43:28 1986 Date-Received: Wed, 15-Oct-86 01:16:06 EDT Distribution: net Organization: U of Waterloo, Ontario Lines: 23 Xref: watmath sci.math:1 sci.physics:3 I am interested in collecting examples of problems in the area of computation that are generally acknowledged to be reasonably to obscenely difficult using the digital computer model, but which have simple elegant solutions if one was allowed to construct some form of "analog" computer. As an example, the problem of finding the shortest path between two points in a graph is easily solved if one is allowed to build a string model of the graph, then pick it up by the source node, and measure the distance straight down to the target node. I'm sure everyone is familiar with this trick, but I'm also sure there were other "analog" models of computation, some for supposedly intractable problems. Can anyone out there recall others, and mail them to me, or post them to the net? I will eventually summarize and repost to net.math (or sci.math, if that's what it is being renamed to). Thanx muchly. ______________________________________________________________________ R Day rpjday@watrose.uucp CS Department rpjday%watrose@waterloo.csnet U. of Waterloo rpjday%watrose%waterloo.csnet@csnet-relay.arpa