Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!decvax!wanginst!ulowell!miner From: miner@ulowell.UUCP Newsgroups: mod.amiga Subject: Problems With On-Screen Bitmaps Message-ID: <677@ulowell.UUCP> Date: Thu, 16-Oct-86 16:14:20 EDT Article-I.D.: ulowell.677 Posted: Thu Oct 16 16:14:20 1986 Date-Received: Thu, 16-Oct-86 22:39:28 EDT Sender: page@ulowell.UUCP Reply-To: miner@ulowell.UUCP (Richard Miner) Organization: University of Lowell Lines: 42 Keywords: Custom Screen, Image Processing, Graphics, DMA, PIC, Zorro Expansion Approved: page@ulowell.UUCP I have been working with image processing routines on images loaded into my own window on a CUSTOM screen. For what I was doing in the past I could use the commands in the graphics library (and my own routines) for accessing this image memory. We have built a piece of image processing hardware that sits as a plug in card (PIC) in a Zorro expansion box, and performs DMA reads and writes to chip memory. I need to have a several open windows on a screen that have their own bitmaps so that the PIC can DMA-read my window as one contiguous bitmap. +-------------+ Normally the windows use the screen's memory and do not | +-----+ | have their own bitmaps. I have considered using super- | |win#1| | bitmapped windows. The benefit is that I get my own | |_____+---+ | bitmap made up of individual bitplanes whose size I can | |win#2| | control. The problem is that doing image processing | |_____+ | requires deep bitmaps - four to five bitplanes. When +-------------+ I open a super bitmap window 256 x 256 x n (0