Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!cuae2!ltuxa!we53!sw013b!dj3b1!killer!ndmce!pollux!infotel!ut-ngp!ut-sally!seismo!think!nike!ucbcad!ucbvax!cartan!brahms!desj From: desj@brahms@ndmce.uucp (David desJardins) Newsgroups: net.lang.c++,net.micro.atari16 Subject: Re: C++ preprocessor wanted Message-ID: <290@ndmce.uucp> Date: Fri, 17-Oct-86 16:57:26 EDT Article-I.D.: ndmce.290 Posted: Fri Oct 17 16:57:26 1986 Date-Received: Tue, 21-Oct-86 05:36:55 EDT References: <2939@sdcc6.ucsd.EDU> <397@mntgfx.mntgfx.UUCP> <12069@watnot.UUCP> <173@cbnap.UUCP> Sender: news@ndmce.uucp Reply-To: desj@brahms (David desJardins) Distribution: net Organization: Math Dept. UC Berkeley Lines: 13 Keywords: Atari C-source Xref: watmath net.lang.c++:388 net.micro.atari16:2672 In article <173@cbnap.UUCP> mvh@cbnap.UUCP (M.L. Vonder Haar x4126 3E257) writes: > I just hope you never have a bug. Sdb is only fair as a debugger > for C++. But if you generated names that could not be easily > transformed by programmers to what they wrote in C++ sdb would be > just about useless. > The way I see it you'll need to write your own debugger at the > same time. If it were important enough you could keep a table of the correspondences between symbol names and then write a postprocessor to rewrite the correct symbolic names into the a.out file; this shouldn't be more than a day's work. -- David desJardins