Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!rutgers!nike!ucbcad!ucbvax!CORY.BERKELEY.EDU!dillon From: dillon@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: net.micro.amiga Subject: Re: Making a screen invisible ( rephrased ) Message-ID: <8610270357.AA05057@cory.Berkeley.EDU> Date: Sun, 26-Oct-86 22:57:48 EST Article-I.D.: cory.8610270357.AA05057 Posted: Sun Oct 26 22:57:48 1986 Date-Received: Mon, 27-Oct-86 05:32:45 EST Sender: daemon@ucbvax.BERKELEY.EDU Organization: University of California at Berkeley Lines: 22 >No, that really isn't what I was interested in. I guess that I probably >didn't express what I needed well enough. What I want is to be able to >do rendering to an INTERLACED screen in memory, with as little ( ideally >none ) effect on the display as possible. I don't like an interlaced >workbench, and this program could run for quite a few hours ( days even ). >What I had in mind, and I guess that I am dreaming is something such as : All you need do graphics rendering is a rastport... you don't need to open any screens or anything like that... just setup the fields properly in the rastport, allocate a bitmap (read carefully RKM V1 on graphics... If I remember right, rastports for interlace screens are slightly different). All bitmap memory must, of course, be CHIP. When you are through rendering it shouldn't be too difficult to open an interlace display and simply transfer the info... in fact, I think you can even specify you have a custom bitmap and use the same bitmap you used for the original rendering. I've never specifically tried doing this myself. Good Luck. -Matt