Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!rutgers!lll-crg!lll-lcc!well!ptsfa!dual!islenet!jons From: jons@islenet.UUCP (Jonathan Spangler) Newsgroups: net.micro.atari16 Subject: Re: Advertising methods Message-ID: <2913@islenet.UUCP> Date: Wed, 5-Nov-86 16:41:16 EST Article-I.D.: islenet.2913 Posted: Wed Nov 5 16:41:16 1986 Date-Received: Sat, 8-Nov-86 06:33:35 EST References: <1142@tekigm2.UUCP> <426@uwmacc.UUCP> <2322@princeton.UUCP> <464@uwmacc.UUCP> Reply-To: jons@islenet.UUCP (Jonathan Spangler) Distribution: na Organization: Islenet Inc., Honolulu Lines: 22 >>>etc), a windowing system is ideal. It's nice to have the flexibility; it's >price just to admire the artwork. The IBM version uses those silly >IBM screen "graphics" characters, while the ST has individual mini-icons >for the rogue, for each type of monster (they even all have shadows!), and >for each type of item or trap, as well as good representations of passageways >(with cobblestones) and rooms (rather than the IBM/mainframe style of dots >and dashes). Even the Atari Explorer (BTW, nice pic, Neil...) had an IBM-style >photo along with the ST Rogue article. Why give people a poor impression of >a nice machine and superior version of the software? >-- > > - Joel Plutchak My guess? The version of ROGUE for the ST wasn't finished by the time the advertising deadlines were in... Did I hit the target? Guessing is my middle name, and in Hawaii, it is a fact of life. Aloha, Jonathan Spangler {ihnp4,vortex,dual}!islenet!jons