Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utcsri!utegc!utai!garfield!sean1 From: sean1@garfield.UUCP Newsgroups: net.micro.cbm Subject: Koala pictures on a 128 Message-ID: <2905@garfield.UUCP> Date: Mon, 3-Nov-86 08:05:59 EST Article-I.D.: garfield.2905 Posted: Mon Nov 3 08:05:59 1986 Date-Received: Tue, 4-Nov-86 11:14:36 EST Sender: perry@garfield.UUCP Reply-To: sean1@garfield.UUCP (Sean Huxter) Organization: Memorial U. of Nfld. C.S. Dept., St. John's Lines: 23 Does anyone out there know what format a Koala picture has to be in to be used on a C-128? I have a loader which works on the 64, but I am not sure where the memory has to be loaded into on the 128. There is the 8000 bytes of Graphic memory, which goes at 8192, the 1000 bytes of low color memory, and the 1000 bytes of hight color memory. I would appreciate a bit of help on this. I have written a game in Basic 7.0 for the 128 and would like to display a Koala title screen. Thanks. I have an Ahoy magazine article which supposedly tells all, but it is WRONG, very wrong. Thanks. /~~~~~\ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |/ / \ \| | UUCP: {akgua,allegra,cbosgd,ihnp4,mcvax,utesri}!garfield!sean1 | (|-@-@-|) | CDNNET: sean1@garfield.mun.cdn | \| ^ |/ | Sean Huxter | | \_/ | | Apt. 420, 235 Blackmarsh Rd., St. John's, NF, Canada | \___/ |(Can YOU say NEWFOUNDLAND, boys and girls?) (and pronounce it?) | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The opinions expressed here will be put to a general vote and the results will be posted. Stand by...