Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!cmcl2!yale!husc6!necntc!ci-dandelion!ulowell!DAN09697 From: DAN09697@NUACC.BITNET (Daniel G. Rabe) Newsgroups: comp.sys.amiga Subject: ChessMaster 2000 Message-ID: <821@ulowell.UUCP> Date: Fri, 5-Dec-86 11:45:29 EST Article-I.D.: ulowell.821 Posted: Fri Dec 5 11:45:29 1986 Date-Received: Sat, 6-Dec-86 21:23:49 EST Sender: page@ulowell.UUCP Lines: 29 I've been greatly impressed with ChessMaster 2000's chess-playing ability. I have been terribly disappointed with its tendency to crash, and with what I feel is an inferior user interface. I don't have any specifics on the crashes; sometimes it's a Guru, sometimes the machine just freezes. My gripes on the user interface: -- When analyzing a game (letting CM2000 play back all the moves), there is no pause mechanism. Thus, the game is played back so fast that it is impossible to follow what's going on. -- If you hit the mouse button when it's not your turn to move, CM2000 puts up a big window saying "It's not your turn". This window does not go away until CM2000 moves, obstructing your view of part of the board. -- Menus are poorly designed. If you're moving the mouse down a menu, chances are you'll evoke a sub-menu; if you keep moving the mouse down, you'll traverse the sub-menu options, but entirely skip over a couple of primary menu choices. Aligning the left boundaries of the sub- menus would fix this. (I haven't programmed my Amiga very much, so I don't know how difficult this would be). In summary, the only reason ChessMaster 2000 can be on the market is the fact that it plays good chess -- and this is presumably the primary criterion for purchasing a chess game. (In other words, it plays good chess, but you've got to put up with a few hassles along the way). Daniel Rabe BITNET: DAN09697@NUACC