Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ames!ucbcad!ucbvax!CORY.BERKELEY.EDU!dillon From: dillon@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: Blitter Message-ID: <8612071926.AA10666@cory.Berkeley.EDU> Date: Sun, 7-Dec-86 14:26:57 EST Article-I.D.: cory.8612071926.AA10666 Posted: Sun Dec 7 14:26:57 1986 Date-Received: Sun, 7-Dec-86 21:15:17 EST Sender: daemon@ucbvax.BERKELEY.EDU Organization: University of California at Berkeley Lines: 20 Are you sure your using just one blit? Note that one graphics call does not constitute one blit... It all depends on the number of planes in your source image. If your source image has 4 planes, then that one graphics call is going to do at least 4 blits. Additionaly, each blit pass may have more than one source ... in fact, up to three. For instance, if you are blitting a 4 plane source image to a destination through a mask, each of the 4 blitter passes will have 2 sources and one destination (you can only have one destination). It all boils down to how many colors you want in your source image. If it's only one color, you can define it in only one plane. If its 2 to 4 colors, it takes two planes. This has nothing to do with the number of planes on the screen (assuming there are enough). As an ending note: Sometimes you can forget the mask by putting the background in one plane and the animation on another. -Matt