Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!columbia!rutgers!ames!ucbcad!ucbvax!CORY.BERKELEY.EDU!dillon From: dillon@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: Blitter Message-ID: <8612090702.AA28462@cory.Berkeley.EDU> Date: Tue, 9-Dec-86 02:02:01 EST Article-I.D.: cory.8612090702.AA28462 Posted: Tue Dec 9 02:02:01 1986 Date-Received: Tue, 9-Dec-86 06:20:03 EST Sender: daemon@ucbvax.BERKELEY.EDU Organization: University of California at Berkeley Lines: 23 > As stated earlier, I am using BltBitMap, which returns the > number of planes involved in a blit. Since I am using a 4 > plane source/dest, apparently I am actually doing 4 blits. > > So, back to my original question, using BltBitMap with 4 > planes source/dest, what procedure is neccessary to get the > desired affect (not altering the higher priority image). > For example, what colors sets would have to be used where, > etc. (you stated a general description earlier). > > thanks again for your support. > > > John > 7OHN You have got to define what "Higher Priority" means. I think this is why we have had so much trouble trying to answer your question. I think we've got the graphics situation straight... your blitting a 4plane image onto a 4plane screen. So, on a pixel by pixel basis, what constitutes 'higher' priority?? -Matt