Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!mordor!sri-spam!ames!ucbcad!ucbvax!sdcsvax!sdcc6!sdcc7!ee162faq From: ee162faq@sdcc7.UUCP Newsgroups: comp.sys.amiga Subject: Re: Blitter Message-ID: <839@sdcc7.ucsd.EDU> Date: Tue, 9-Dec-86 08:12:07 EST Article-I.D.: sdcc7.839 Posted: Tue Dec 9 08:12:07 1986 Date-Received: Wed, 10-Dec-86 03:33:32 EST References: <8612090702.AA28462@cory.Berkeley.EDU> Reply-To: ee162faq@sdcc7.ucsd.edu.UUCP (Done for the 1/4!) Organization: U.C. San Diego, Academic Computer Center Lines: 23 Re: Higher priority. Def: The later an image is drawn, the higher the priorty. For example, the first call to BltBitMap draws the Carrier onto the transparent background. (image looks as defined in dpaint). Next, a Jet is drawn on top of the Carrier. So the Jet appears to be on the deck of the Carrier (has the higher priority, because we *see* it *on_top_of* all other images. Simply, the the last image drawn has the highest priority.) Now, wherever the Jet image is defined as other then transparent, its colors are changed when drawn on top of the Carrier. Actually, as I think about it, no priority is taking place other than conceptually. From the facts you have stated in the past, it would appear that altering when an image is drawn will just change the way the pixel color defintions are modified. So, from what you have said, the only way to get *real* priority is to blit into seperate planes.(?) it's getting late, ah, 5:08 am. need to put in some dream time... thanks once again for all the support. John 7OHN