Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!think!mit-eddie!genrad!decvax!mcnc!ece-csc!ncrcae!staiger From: staiger@ncrcae.UUCP (Kurt Staiger) Newsgroups: rec.games.misc,rec.games.video,comp.sys.apple,comp.sys.cbm Subject: Re: elite game, a review Message-ID: <2346@ncrcae.UUCP> Date: Sun, 30-Nov-86 14:04:49 EST Article-I.D.: ncrcae.2346 Posted: Sun Nov 30 14:04:49 1986 Date-Received: Mon, 1-Dec-86 06:37:04 EST References: <1699@ihuxy.UUCP> Reply-To: staiger@ncrcae.UUCP (Kurt Staiger) Distribution: net Organization: NCR Corp, E&M-Columbia, W Columbia, SC Lines: 35 Keywords: a space game (adventure) Xref: mnetor rec.games.misc:6 rec.games.video:1 comp.sys.apple:125 comp.sys.cbm:44 In article <1699@ihuxy.UUCP> jmdavis@ihuxy.UUCP (Davis) writes: >Since the buying season is upon us I thought I would write of my >opinions on a few computer games. Below is a review of ELITE. > > > > >Elite from FireBird software in England is a space adventure game >of the highest quality. Saying that it is an adventure game is etc.... > > super rich) >2. there is not enough variation between the galaxies, (perhaps this > is a bit hasty I have only been to three of them.) >3. the manual suggests asteroid mining or piracy as alternatives > to trading, but I find that trading (being a bit dull after > intensive play) is MUCH more profitable than the other methods. > > Mike Davis > ihnp4!ihuxy!jmdavis > I totally agree with Mike's review. This is one game where I felt I really got my money's worth. However, I would add one more thing this is not a game for the impatient. It has been my experience that I loose more ships trying to manually dock than I do to pirates. Fighting is considerably easier to trying to line up perfectly on the station axis, avoid the outgoing shuttles, and then match your spacecrafts rotation to the entry tunnel with nothing visual to guide you. Kurt Staiger