Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!ames!ucbcad!ucbvax!jade!iris.berkeley.edu!srm From: srm@iris.berkeley.edu (Richard Mateosian) Newsgroups: comp.sys.m68k Subject: Re: Byte ordering, and pros/cons Message-ID: <1774@jade.BERKELEY.EDU> Date: Thu, 27-Nov-86 05:54:55 EST Article-I.D.: jade.1774 Posted: Thu Nov 27 05:54:55 1986 Date-Received: Fri, 28-Nov-86 19:39:02 EST References: <1271@ihwpt.UUCP> Sender: usenet@jade.BERKELEY.EDU Reply-To: srm@iris.berkeley.edu.UUCP (Richard Mateosian) Distribution: net Organization: University of California, Berkeley Lines: 10 >Motorola byte ordering is better for *graphics* bit-blitting, >since the bytes have the same left-to-right ordering >in the registers as they do in memory. There is nothing to stop you from thinking of the LSB of a register as being on the left and the MSB on the right. A purely little-endian graphics engine (e.g., National's AGCS) is entirely consistent. Some would say it's the only reasonable way to do it. Richard Mateosian ...ucbvax!ucbiris!srm 2919 Forest Avenue 415/540-7745 srm@iris.Berkeley.EDU Berkeley, CA 94705