Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!peterr From: peterr@utcsrgv.UUCP (Peter Rowley) Newsgroups: net.cog-eng Subject: Intro. to net.cog-eng Message-ID: <1962@utcsrgv.UUCP> Date: Mon, 15-Aug-83 15:50:07 EDT Article-I.D.: utcsrgv.1962 Posted: Mon Aug 15 15:50:07 1983 Date-Received: Mon, 15-Aug-83 15:52:51 EDT Expires: Fri, 1-Jan-99 23:00:00 EDT Organization: CSRG, University of Toronto Lines: 48 This newsgroup, net.cog-eng (Cognitive Engineering) has been created to discuss psychology and particularly cognitive science *applied* to the design of computer systems. The group is not for discussions of social or interpersonal psychology, except as they relate to the design of computer systems, nor for pure cognitive science, which should appear in net.ai. A rationale for the field (and this newsgroup) is contained in Donald Norman's "Learning and Memory", W.H.Freeman, 1982. The book, a fine introduction to modern cognitive science, contains the following: "If you get the chance, examine the control room of an electricity- generating nuclear power plant. Impressive, isn't it? All those dials and knobs, switches and lights. Did you ever wonder how the plant operators manage? Do wonder. [There's evidence that part of the troubles at Three Mile Island were induced by this complexity] The design of the control panel is a combination of chance, luck, incompatible components, and almost complete indifference to the problems of human functioning ... A typical control room has more than 100 feet of panels, as many as 3000 meters and controls (with some meters requiring ladders or footstools to be read), and other meters or alarms located tens of feet away from the relevant controls, all seemingly designed as if to maximize memory load and to minimize an operator's ability to match actual plant functioning to an internal, mental model of proper functioning." "There are people who know how to do better, [the human-factors engineers]. But [equipment designers] tend to dismiss their craft as "mere common sense." ... Yet there is more to design than common sense. It is not a matter of how to best design a switch or a meter; it is a matter of trying to understand the functioning of the human, of deciding whether a switch or meter ought to be present at all. A design should center on the functions and intentions of the human. It shouldn't force the human to match the arbitrary needs of the machine. System designers should start by considering the user. All too often they start with the machine, and the human is not thought of until the end, when it's too late..." Norman goes to to call ed, the Unix editor, an example of bad cognitive engineering, creating unneccesary memory loads. And there are worse software analogues of the nuclear power plant control example. Cognitive engineering, done well, would correct this function-before-user design methodology and produce systems which better fit the abilities of the user, producing systems less prone to operator error. So, this group is to discuss this new discipline, and its mother fields of psychology and cognitive science, as they apply to the design of computer systems. It will also faciliate communication between the rather few (and geographically dispersed) researchers in this area.