Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!cbatt!ucbvax!ucsfcgl!pixar!ph From: ph@pixar.UUCP Newsgroups: comp.graphics,sci.math Subject: Re: Can You Transform Quadric Surfaces With 4x4 Matrices? Message-ID: <512@pixar.UUCP> Date: Sat, 31-Jan-87 04:20:00 EST Article-I.D.: pixar.512 Posted: Sat Jan 31 04:20:00 1987 Date-Received: Sat, 31-Jan-87 16:18:10 EST References: <255@onion.cs.reading.ac.uk> <511@pixar.UUCP> Organization: Pixar -- Marin County, California Lines: 9 Summary: minor correction Xref: watmath comp.graphics:225 sci.math:416 Correction to a typo in my previous posting: to transform a plane N by matrix T: N' = T^-1*N, not N' = T*N. It makes perfect sense if you remember the correspondence between plane equations in the two coordinate systems: P'*N'=0 <==> P*N=0 : P'*N' = (P*T)*(T^-1*N) = P*(T*T^-1)*N = P*N Interesting note: some computer graphicists mistakenly transform normals (planes) using N' = T^t*N, but this is correct only for rotations.