Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!rutgers!im4u!ut-sally!seismo!mcnc!gatech!cuae2!ihnp4!inuxc!iuvax!ndmath!milo From: milo@ndmath.UUCP Newsgroups: comp.graphics Subject: Re: Ray Tracing & filter references Message-ID: <183@ndmath.UUCP> Date: Thu, 5-Feb-87 14:57:17 EST Article-I.D.: ndmath.183 Posted: Thu Feb 5 14:57:17 1987 Date-Received: Sun, 8-Feb-87 03:51:53 EST References: <179@ndmath.UUCP> <1908@utah-gr.UUCP> Organization: Math. Dept., Univ. of Notre Dame Lines: 12 Keywords: references, ray tracing, box filters Summary: How long can a pixel take? Another related question...for those of you who have been involved in generating VERY complex images. What is the typical amount of time/pixel invested in the generation of a complex ray-traced image? Would it make sense in the case of images that require hours of computer time to send a copy of the database to a number of machines, then assign pixels to each machine a few at a time? That way you could distribute the processing over a large number of CPU's but it would be easy to stop processing on a cpu who's load average (from other users) is on the rise. Greg Corson