Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!rutgers!im4u!ut-sally!utah-cs!utah-gr!spline!thomas From: thomas@spline.UUCP Newsgroups: comp.graphics Subject: Re: Ray Tracing & filter references Message-ID: <1910@utah-gr.UUCP> Date: Sat, 7-Feb-87 18:11:05 EST Article-I.D.: utah-gr.1910 Posted: Sat Feb 7 18:11:05 1987 Date-Received: Sun, 8-Feb-87 08:23:44 EST References: <179@ndmath.UUCP> <1908@utah-gr.UUCP> <183@ndmath.UUCP> Sender: news@utah-gr.UUCP Reply-To: thomas%spline.UUCP@utah-gr.UUCP (Spencer W. Thomas) Organization: Univ of Utah CS Dept Lines: 5 Keywords: references, ray tracing, box filters I have done some ray tracing where it took upwards of 1 second per pixel. Under these circumstances, it made great sense to have different computers compute different scanline groups. =Spencer ({ihnp4,decvax}!utah-cs!thomas, thomas@utah-cs.ARPA)