Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!rutgers!ames!oliveb!sun!cmcmanis From: cmcmanis@sun.UUCP Newsgroups: comp.sys.atari.st Subject: Blitter Specifics? Message-ID: <11579@sun.uucp> Date: Fri, 16-Jan-87 14:10:04 EST Article-I.D.: sun.11579 Posted: Fri Jan 16 14:10:04 1987 Date-Received: Sat, 17-Jan-87 04:47:36 EST Organization: Sun Microsystems, Inc. Lines: 32 Keywords: Logical operations? Number of inputs? etc Allan, or anyone else that has seen the "real" blitter documentation I would love to hear what it can do. Specifically, things like How many bits at a time does it manipulate? What kind of operations can it do (OR, AND, XOR, CPL, ADD?, SUB? CMP?, etc) Does it handle overlapping rectangles automatically? Or does one have to break them up? 'frinstance blitting the rectangle from (a,b) to the rectangle at (a1,b1). (a,b) +---------------------+ | (a1,b1) | | +---------------------+ | | | +-----------| | | | +---------------------+ Does it do masked blits? How many sources can it address (terms in the logical equation) and does the destination count as one term? How fast is it (pixels/sec) and does it completely steal the bus from the 68K or does it "cycle steal". Does it have any memory restrictions like the Amiga (lower 512K only) and what is the largest bitmap that it can blit into? Thanks for any answers to any of the above questions. -- --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.