Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!lll-lcc!pyle From: pyle@lll-lcc.UUCP Newsgroups: comp.graphics Subject: ray tracing and antialiasing Message-ID: <657@lll-lcc.aRpA> Date: Sat, 7-Mar-87 23:49:09 EST Article-I.D.: lll-lcc.657 Posted: Sat Mar 7 23:49:09 1987 Date-Received: Sun, 8-Mar-87 14:48:47 EST Organization: Lawrence Livermore Labs, Livermore Ca Lines: 19 Keywords: ray tracing, antialiasing I recently implemented a ray tracer with antialiasing. I used the method specified by Whitted (adaptive subdivision). The technique works very well, but I still get some jagged edges on curved surfaces and polygons, no matter how deep the subdivision goes. I talked to a Ph.D candidate, and he thought it might be the RGB color space I was using. He said that in RGB space, colors did not average right. I have seen several pictures generated by adaptive subdivision in the journals, and they look just great. Is the simple filter of averaging the four corners of a pixel square inadaquate? Is distributed ray tracing the way to ultimately antialianize an image? If it helps, I'm generating my pictures on a Raster Technologies box, Model/80, 512 X 512. If possible, please respond via E-Mail. Thanks, Ernie Pyle