Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!cbatt!ihnp4!ptsfa!lll-lcc!styx!ames!ucbcad!ucbvax!decvax!tektronix!uw-beaver!cornell!batcomputer!itsgw!rpiacm!tk From: tk@rpiacm.UUCP Newsgroups: comp.misc Subject: Re: More 1130/1403 stuff Message-ID: <151@rpiacm.UUCP> Date: Wed, 25-Feb-87 16:18:42 EST Article-I.D.: rpiacm.151 Posted: Wed Feb 25 16:18:42 1987 Date-Received: Sun, 1-Mar-87 14:37:25 EST References: <2319@sunybcs.UUCP> <1596@kitty.UUCP> <984@osiris.UUCP> <290@dasys1.UUCP> Lines: 21 Keywords: early computers, trivia, humor Summary: TRS-80 Model I Sound effects In article <290@dasys1.UUCP>, rsweeney@dasys1.UUCP (Robert Sweeney) writes: > Before the FCC AM interference regulations were passed, you used to > be able to do this sort of thing with just about any machine. > I remember playing early TRS-80 games, like "Invasion Force", > and using a large AM radio placed near the machine to produce > appropriate sound effects. In fact, TRS-80 programmers got so good > at producing the correct sound-creating loops that some of the later > games actually had VOICE effects! Yes - I still have my TRS-80 Model I and remember the sound effects that were produced in that manner. However, it wasn't QUITE as impressive as it might seem. What was really going on was that the game sent out the sound in the form of square wave pulses to the cassette port (which is why you could get clearer sound by hooking up a speaker to the AUX jack). It just happened to be true that the RFI from the machine was bad enough to also make those sounds audible on an unused AM frequency... -- Ron Frederick ..!seismo!rpics!rpiacm!tk rpiacm!tk@CSV.RPI.EDU USERE9VY@RPITSMTS.BITNET