Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!lll-lcc!seismo!mimsy!aplcen!jhunix!ins_akaa From: ins_akaa@jhunix.UUCP Newsgroups: rec.games.hack,comp.sources.d Subject: Bugs in PC Hack 3.5.1 Message-ID: <4501@jhunix.UUCP> Date: Sat, 28-Feb-87 19:07:03 EST Article-I.D.: jhunix.4501 Posted: Sat Feb 28 19:07:03 1987 Date-Received: Fri, 6-Mar-87 05:05:12 EST Reply-To: ins_akaa@jhunix.UUCP (Ken Arromdee) Organization: TARDIS Repairs, Inc. Lines: 65 Xref: utgpu rec.games.hack:265 comp.sources.d:406 I have recently compiled PC Hack and made a few changes in it, in the process running across a number of bugs that remained in it. The bugs include: 1) If you are dragging a heavy iron ball on the ground and you try levitating up a stairway, the game will crash a move later. 2) If you are levitating, and zap a wand of digging downwards, you'll still fall into the hole you make. 3) Reading a scroll of food detection while you are confused is supposed to detect potions. What it actually does is detect potions, except that when counting the number of potions to show, it still counts food. This can cause problems when there a different number of potions and foods on the board. 4) Saving a game with a hell hound in it (and, I believe, going up a level and then returning, though I haven't tried it this way) causes the hell hound to be replaced with a garbage character and its description to be replaced with garbage. 5) A scroll of destroy armor will fail to operate on your shield. Since a shield is considered armor for other purposes (i.e. enchant armor) I assume this is a bug. 6) If you read a scroll of enchant weapon while confused, the program fails to check to see if you're actually wielding a weapon, which means that you can wield your armor and rustproof it with an enchant weapon scroll. 7) Enchant weapon read while confused, and a few other scrolls, fail to check for plural in stating what happens to the weapon. 8) If you look at the weapon damage table, it becomes apparent that in many cases they are similar to the AD&D weapon damage tables. However, the first column is damage vs. large and the second versus small, the opposite of the way it is in AD&D. I have no idea if this was really intended this way (it might have been). 9) If you eat a lump of royal jelly and it increases your strength but does nothing else that would change the status line, the program fails to update the status line. 10) There doesn't seem to be any limit in how many hit points your pet can have. Therefore the pet can get negative or zero hit points if it wraps around. (past 127) 11) Wielding a dead cockatrice is safe, even if you aren't wearing gloves. (Gloves are still required to safely pick one up, though, and you can't remove the gloves while wielding it.) 12) Doing an inventory of gold will produce the response "1 gold pieces" (instead of piece) if you only have 1. 13) Eating a dead bat sets confusion to 50, instead of adding 50. If you are very confused, eating the bat could conceivably reduce your confusion. 14) If you are confused and read a scroll of fire, you are damaged by the scroll catching fire and burning your hands even if you are fire resistant. -- "Oh blast, here we go again!" Kenneth Arromdee BITNET: G46I4701@JHUVM, INS_AKAA@JHUVMS, INS_AKAA@JHUNIX ARPA: ins_akaa%jhunix@hopkins.ARPA UUCP: {allegra!hopkins, seismo!umcp-cs, ihnp4!whuxcc} !jhunix!ins_akaa (The NSA, CIA, and FBI conspire to smuggle Reagan drugs via Iran and Nicaragua.)