Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!utfyzx!sq!hobie From: hobie@sq.UUCP Newsgroups: comp.sys.amiga Subject: Amiga Ogre (Part 0/2) Message-ID: <1987Feb22.120108.9220@sq.uucp> Date: Sun, 22-Feb-87 12:01:08 EST Article-I.D.: sq.1987Feb22.120108.9220 Posted: Sun Feb 22 12:01:08 1987 Date-Received: Sun, 22-Feb-87 23:35:56 EST Reply-To: hobie@sq.uucp (Hobie Orris) Organization: SoftQuad Inc., Toronto Lines: 23 Checksum: 50677 I have recently discovered that there is a commercial version of the game Ogre for the Amiga. This discovery prompted me to dig out my Unix Ogre which I ported to the Amiga as my first Intuition program. So here it is. This posting is in two parts. Part 1 is the object code and instructions to play the game, Part 2 is the source code and README. I am posting to this group because it's the only Amiga group that appears to be alive and well. For those who don't know what Ogre is, it's a `display-oriented' (whatever that means) game of future tactical ground combat against a big robot tank. This version was ported to Amiga from Unix, where it was released over the net in 1984, and has been tarted up with menus and gadgets and such. It was created under 1.1 with Lattice 3.02 (seriously!) but it also compiles under 1.2 with no problems. Since it was my first large Amiga program, there are probably serious programming gaffes. I would appreciate these being pointed out to me. I would also like it if someone who knows the commercial version would mail me a comparative review. I'd like to know if we both used the same source code as a basis. -- Hobie Orris | SoftQuad Inc., Toronto, Ont. |"There'll be no more giant leeches {ihnp4 | decvax | ? }!utzoo!sq!hobie | When you find the good Lord Jesus"