Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!cbmvax!grr From: grr@cbmvax.UUCP Newsgroups: comp.sys.amiga Subject: Re: Stereotek glasses Message-ID: <1461@cbmvax.cbmvax.cbm.UUCP> Date: Tue, 24-Feb-87 15:23:55 EST Article-I.D.: cbmvax.1461 Posted: Tue Feb 24 15:23:55 1987 Date-Received: Fri, 27-Feb-87 01:50:37 EST References: <8702240838.AA09495@ingres.Berkeley.EDU> Reply-To: grr@cbmvax.UUCP (George Robbins) Organization: Commodore Technology, West Chester, PA Lines: 29 In article <8702240838.AA09495@ingres.Berkeley.EDU> hatcher@INGRES.BERKELEY.EDU (Doug Merritt) writes: >[me:] >>> Stereo Tek 3D glasses, [...] >>>use liquid crystal shutters in lightweight glasses to present alternate >>>screen frames to the right and left eyes, repectively, giving 3d >>>[...]the Amiga. Anyone out there know what kind of hardware hacks might be >>>necessary? > >[George Robbins:] >>No hardware hack would be needed, just some programming to switch bit-plane >>pointers and a control line between frames. > >Could you expand a bit? Where would it plug into the Amiga? And what was >that about a "control line" ? > Doug Some of the pins on "Joystick" connectors are actually programmable I/O pins and can be used for controlling or communicating with external devices. A number or third-party real-time clocks already do this. The other alternative would be to use one of the parallel port control lines, but then there is more likely to be a conflict between the system software and your intentions. Consult the Hardware Reference Manual for further detail on the Joystick ports. -- George Robbins - now working for, uucp: {ihnp4|seismo|rutgers}!cbmvax!grr but no way officially representing arpa: cbmvax!grr@seismo.css.GOV Commodore, Engineering Department fone: 215-431-9255 (only by moonlite)