Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!mit-eddie!genrad!decvax!ucbvax!jade!eris!mwm From: mwm@eris.UUCP Newsgroups: comp.sys.amiga Subject: Re: Amiga Ogre (Part 0/2) Message-ID: <2607@jade.BERKELEY.EDU> Date: Tue, 24-Feb-87 14:59:28 EST Article-I.D.: jade.2607 Posted: Tue Feb 24 14:59:28 1987 Date-Received: Fri, 27-Feb-87 06:59:23 EST References: <1987Feb22.120108.9220@sq.uucp> Sender: usenet@jade.BERKELEY.EDU Reply-To: mwm@eris.BERKELEY.EDU (Mike (No one lives forever.) Meyer) Organization: Missionaria Phonibalonica Lines: 33 In article <1987Feb22.120108.9220@sq.uucp> hobie@sq.uucp (Hobie Orris) writes: >I would also like it if someone who knows the commercial version >would mail me a comparative review. I'd like to know if we both used the same >source code as a basis. I looked at your version long enough to decide you probably started with the Unix version that I hacked on 3 or 4 years ago (and you started with the original! Gack! Lots of missing, near vital features). I've also got the Origin Systems game. I haven't played your version, so I a comparative review isn't in the works. If it shows up on a Fish disk, I'll do one. In any case, Origin Systems Inc. probably didn't start with the Unix source code. They are much truer to the original Ogre: same board, infantry handled correctly, etc. If they did start with the Unix source code, they did far more work turning it into what they're selling (besides the misfeature fixes, they also put in good graphics & sound effects) than any of the three people who worked on the latest version to be found on the net (not including Hobie's, which I haven't looked at). I meant to post a review of the game, recommending it. The _only_ flaw is that it's copy-protected. Would-be-nice things they left out are optional features from the game (where's my mobil command post!?!?).