Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!cbatt!ucbvax!INGRES.BERKELEY.EDU!hatcher From: hatcher@INGRES.BERKELEY.EDU.UUCP Newsgroups: comp.sys.amiga Subject: Re: Rogue by Epyx Message-ID: <8703021040.AA06734@ingres.Berkeley.EDU> Date: Mon, 2-Mar-87 05:40:22 EST Article-I.D.: ingres.8703021040.AA06734 Posted: Mon Mar 2 05:40:22 1987 Date-Received: Tue, 3-Mar-87 19:44:37 EST Sender: daemon@ucbvax.BERKELEY.EDU Organization: University of California at Berkeley Lines: 8 It's true that Rogue is almost impossible to win by design; this can be very frustrating, but it really adds to the delight when you finally manage a very good game (never mind winning!). Along with Michael Toy, it should be mentioned that Ken Arnold did vast amounts of work on it before it was sold commercially, and is responsible for a great many of the features and bug fixes. Doug