Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!ames!ucbcad!ucbvax!sdcsvax!sdcc6!sdcc3!ee173way From: ee173way@sdcc3.UUCP Newsgroups: comp.sys.amiga Subject: Re: gameport.device Message-ID: <3771@sdcc3.ucsd.EDU> Date: Tue, 3-Mar-87 02:11:08 EST Article-I.D.: sdcc3.3771 Posted: Tue Mar 3 02:11:08 1987 Date-Received: Thu, 5-Mar-87 19:25:48 EST References: <292@umbc3.UMD.EDU> <3757@sdcc3.ucsd.EDU> <2680@well.UUCP> Reply-To: ee173way@sdcc3.ucsd.edu.UUCP (John Schultz) Organization: University of California, San Diego Lines: 13 Keywords: gameport joystick cleanup arrrrgggg Well, Leo, I understand your point, but do you really think that they are going to change all of the addresses with the new machines? I'll bet my *compiler* won't even generate code properly (judging from how long it takes for them to deliver their upgrades (Modula-2)). So how do you access port 0? If you do as shown in the RKM- Kaboom. Of course one could always patch in ahead of input events (which I may have to do to maintain machine compatibility). I'll have to experiment further...But for the average hack, what does it matter to have fun reading the hardware? John 7OHN