Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!cbmvax!vu-vlsi!excalibur!178504488 From: 178504488@excalibur.UUCP Newsgroups: comp.sys.amiga Subject: Amiga Chip problem? Message-ID: <63@excalibur.UUCP> Date: Mon, 2-Mar-87 21:19:13 EST Article-I.D.: excalibu.63 Posted: Mon Mar 2 21:19:13 1987 Date-Received: Thu, 5-Mar-87 21:43:50 EST Organization: SWORD, Villanova University Lines: 23 I just started using an Amiga at Villanova University. Although I was supposed to be doing some development on Mult-Forth I had the urge to use Flight Sim II. So I booted up only to come up with a picture of a run way intermittently covered by static, with static covering up even the engine sound. This was by no means analog static or interference, but "digital static" as in static literally being drawn unto Video and Audio Ram locations. It seemed that maybe the blitter was corrupting the data it was redrawing since pictures started going all over the place as the static eventually took over the entire screen and crashed the Amiga. I tried games such as Artic Fox, One-on-One, Marble Madness (the wave section) with similar results. However, non-animated games such as Chessmaster 2000 showed know problem. I tried the line drawing on Aegis Draw and the shaded circles and rectangles in Deluxe Paint with no problem. Also I took note that there was no problem whatsoever with window manipulation and all graphic demos (Boing, Ray Juggler, Lines, Dots, Rect, ect.). Another interesting fact to stirr things up was that Flight Sim II only uses the 68000 for animation. Maybe its the sound chips? No, Speech works and so does Instant Music-- at least until I start drawing the first line off notes. So whats going on! The CPU is dated October 85. Wilson Cheung