Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-lcc!styx!ames!ucbcad!ucbvax!CORY.BERKELEY.EDU!dillon From: dillon@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: Paperwhite Message-ID: <8703081013.AA13924@cory.Berkeley.EDU> Date: Sun, 8-Mar-87 05:13:42 EST Article-I.D.: cory.8703081013.AA13924 Posted: Sun Mar 8 05:13:42 1987 Date-Received: Mon, 9-Mar-87 03:33:41 EST Sender: daemon@ucbvax.BERKELEY.EDU Organization: University of California at Berkeley Lines: 23 >My question: why? I have an Atari ST at home and must say I >adore the monochrome monitor. As I use my computer for wordprocessing >and an 'occasional' game, I very much like the solution Atari >adopted to overcome the dilemma of color- and monochrome >applications. That is: use a color monitor for games and a monochrome >monitor for business-like applications. Monocrome *is* nice, but Atari screwed up by not integrating monocrome/color into the operating system easily. For that price, I'll take a color-only (e.g. Amiga) anyday and simply get a good monitor. I have both an Amiga with a KV-1311CR analog RGB color monitor, and an IBM-XT with a monocrome monitor. Although the monocrome does look better, it doesn't look all that much better. It's not that it's sharper... it isn't, it's that the monocrome characters use a larger dot matrix and thus look better in a slightly higer resolution screen. Thank you, I'll take the color. Besides, I can get 702x230 non-interlace on my Amiga anyway. My personal opinion is that Atari screwed up by having their two different overall video modes require different physical monitors. -Matt