Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!husc6!sri-unix!sri-spam!mordor!lll-lcc!ptsfa!ihnp4!inuxc!pur-ee!j.cc.purdue.edu!doc From: doc@j.cc.purdue.edu (Craig Norborg) Newsgroups: comp.sys.amiga,rec.games.rogue Subject: Re: Rogue by Epyx Message-ID: <3470@j.cc.purdue.edu> Date: Fri, 6-Mar-87 02:08:05 EST Article-I.D.: j.3470 Posted: Fri Mar 6 02:08:05 1987 Date-Received: Tue, 10-Mar-87 19:45:25 EST References: <1465@cbmvax.cbmvax.cbm.UUCP> <21187161@macs.UUCP> Reply-To: doc@j.cc.purdue.edu.UUCP (Craig Norborg) Distribution: comp Organization: Purdue University Computing Center Lines: 23 Xref: mnetor comp.sys.amiga:2652 rec.games.rogue:134 In article <21187161@macs.UUCP> amb@macs.UUCP writes: >In article <1465@cbmvax.cbmvax.cbm.UUCP>, daveb@cbmvax.UUCP writes: >> >> Has anyone had any experience with Rogue by Epyx for the Amiga? >> What version does it implement? How does 'Temple of Apshai Trilogy' compare? > > I've used Rogue by Epyx for the IBM and I've been very disappointed > with it. I like a challenging game, but this is almost impossible. On the other hand, Rogue for the Amiga is the best version of Rogue that I have ever played on just about any machine. Unlike Epyx's version on the IBM or AtariST, it is very playable! All of the standard Unix movement keys are available. In addition, they have provided a very playable mouse interface also, unlike the interface on the ST which I find to be more of a detrement than a help. The game is not overly easy, nor unduly hard. Graphics have also been added to the game, and I don't find them to be distracting at all. All in all, I think the version of Rogue on the Amiga (by Epyx) is just about the most enjoyable version of Rogue that I have had the chance to play... Craig Norborg comp.sources.amiga moderator doc@j.cc.purdue.edu