Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!rutgers!ames!ptsfa!pbhyd!lc From: lc@pbhyd.UUCP Newsgroups: comp.sys.apple Subject: Re: On hi-res character generation Message-ID: <836@pbhyd.UUCP> Date: Thu, 19-Feb-87 13:20:38 EST Article-I.D.: pbhyd.836 Posted: Thu Feb 19 13:20:38 1987 Date-Received: Fri, 20-Feb-87 21:34:41 EST References: <394@thumper.UUCP> Reply-To: lc@pbhyd.UUCP (Larry Colton) Organization: Pacific * Bell, San Ramon, CA Lines: 18 In article <394@thumper.UUCP> sdh@thumper.UUCP (Retief of the CDT) writes: > >Just a simple point, that it is fact very easy to do scrolling >for a hires character generator that is just as fast as normal >test scrolling. The way to do this is to write a program that >builds a scroll routine. I presume the author of the above meant to say hi-res screens could be made to scroll as fast as *text* screens. Not hardly. Each line of text on a text screen requires one line of screen memory (40 bytes). Each 'text' line on a hi-res screen requires 8 lines of screen memory (320 bytes). Since a memory move routine does not care what memory is being moved, it should be obvious that the best a hi-res scroll can do is 8 times slower than text scroll. Some other factors will impact this (80 column text, use of look up tables instead of bascalc, etc) but in no case will hi-res scrolling ever be as fast as text screen scrolling.