Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!rutgers!husc6!seismo!mcvax!ukc!dcl-cs!bath63!pes From: pes@bath63.UUCP Newsgroups: news.groups,comp.sys.atari.st Subject: Re: new moderated newsgroup(s) for Atari ST software distrbution Message-ID: <797@bath63.ux63.bath.ac.uk> Date: Tue, 24-Feb-87 05:42:37 EST Article-I.D.: bath63.797 Posted: Tue Feb 24 05:42:37 1987 Date-Received: Fri, 27-Feb-87 22:24:17 EST References: <882@imagen.UUCP> <1073@ulowell.cs.ulowell.edu> <1271@husc6.UUCP> <575@viper.UUCP> Reply-To: pes@ux63.bath.ac.uk (Paul Smee) Organization: AUCC c/o University of Bath Lines: 18 Keywords: newsgroup,atari,st Xref: utgpu news.groups:432 comp.sys.atari.st:1730 Ah. My preferred order of preference is: 1) Source and binary 2) Source only 3) Binary only There are several reasons for preferring source over binary. To answer the earlier objection first, I find that if the source is not in one of 'my' languages (C or assembler) I can usually manage a conversion. The advantages of source are several. First, I can see what the thing is really doing -- it does make me a bit uneasy trusting my system to a wodge of object that I know nothing about. Second, if there are problems, I can probably 'fix' them; or, if I want something similar but a bit different, I can bash them about. And finally (a personal preference, based on the way I relate to my machine) even if the program is not itself 'interesting' to me, I can probably learn a bit more about how the machine (or the world) works by looking through well-written source code.