Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!cbatt!osu-eddie!osupyr!jdc From: jdc@osupyr.UUCP Newsgroups: comp.sys.att Subject: Rogue on an AT&T 3B2/300? Help, I can not get it to work! Message-ID: <97@osupyr.UUCP> Date: Fri, 13-Mar-87 12:13:59 EST Article-I.D.: osupyr.97 Posted: Fri Mar 13 12:13:59 1987 Date-Received: Sat, 14-Mar-87 10:43:34 EST Lines: 39 Keywords: rogue Has anyone out there got the recent Rogue to run on an AT&T 3B2/300 System V.2? Mine compiled fine. However, when attacked by a monster my machine dumps the core. I hope the following will help! $ sdb rogue Warning: `rogue' not compiled with -g 0x808002c0 in monster_hit:405: } *400: 401: damage = get_w_damage(weapon); 402: damage += damage_for_strength(); 403: damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2); 404: return(damage); 405: } *monster_hit(-2138528136,0,0) [hit.c] mv_monster(-2138528136,12,12) [monster.c] move_monsters() [monster.c] register_move() [move.c] single_move_rogue(104,1) [move.c] play_level() [play.c] main(1,-1073610508,-1073610500) [main.c] * PART OF THE MAKEFILE ROGUE_OBJS = hit.o init.o inventory.o level.o main.o \ message.o monster.o move.o object.o pack.o play.o random.o ring.o \ room.o save.o score.o special_hit.o throw.o trap.o use.o zap.o rogue: $(ROGUE_OBJS) cc -g $(ROGUE_OBJS) -lcurses -o rogue Thank you in advance, James D. Corder ...!cbatt!osupyr!Alix!corder ps It worked fine on BSD. I did include Mr. Burke's changes for SYS V.