Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!cbatt!ucbvax!sdcsvax!jww From: jww@sdcsvax.UUCP Newsgroups: comp.sys.mac Subject: Re: Mac II Message-ID: <2802@sdcsvax.UCSD.EDU> Date: Wed, 4-Mar-87 10:27:49 EST Article-I.D.: sdcsvax.2802 Posted: Wed Mar 4 10:27:49 1987 Date-Received: Fri, 6-Mar-87 04:34:10 EST References: <10231@teknowledge-vaxc.ARPA> Organization: Western Software Technology, Vista, CA Lines: 33 According to a 4/87 Byte article posted to Bix, the Mac II software architecture supports 1,2,4,8,16 or 32 bits per pixel. It can be used with bitplanes , and supports the three bitplanes of the original QuickDraw (if you have a program that prints in color, it uses this feature). Apple prefers what they call 'chunky', contiguous bits. They also support a hybrid. Without seeing the QD calls, I'm not sure what they support in principle, and what they support in the current implementation (ie, could you design a 16-bit bit plane graphics display.) The colors are defined by a 48-bit color, 16 each for RGB. The current (and only) video card is 640x480, 24-bit color. By default, it allows 4 bits (16 colors) in chunky mode; buy the optional upgrade kit and you get 8 bits (256) from 256k RAM. These index into a Color LookUp Table (CLUT) 24-bit values. There's no bias towards the current card, and they seem to imply third-party cards almost immediately. Unlike the IBM CGA/EGA fiasco, there's no bias or software concern about the display; the Color Manager provides a virtual interface, no matter what colors you can produce. For example, you ask for a 48-bit color from the Color Manager, say a brillant orange. If no more colors can be added, you may get the red already in the CLUT. to the CLUT, you and y -- Joel West {ucbvax,ihnp4}!sdcsvax!jww (ihnp4!gould9!joel once I fix news) jww@sdcsvax.ucsd.edu if you must