Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!bellcore!faline!ulysses!gatech!seismo!mimsy!oddjob!hao!noao!mcdsun!fnf From: fnf@mcdsun.UUCP Newsgroups: comp.sys.mac Subject: Re: Mac II Message-ID: <257@mcdsun.UUCP> Date: Wed, 4-Mar-87 11:17:27 EST Article-I.D.: mcdsun.257 Posted: Wed Mar 4 11:17:27 1987 Date-Received: Fri, 6-Mar-87 23:12:22 EST References: <10231@teknowledge-vaxc.ARPA> Reply-To: fnf@mcdsun.UUCP (Fred Fish) Organization: Motorola Microcomputer Division Lines: 65 In article <10231@teknowledge-vaxc.ARPA> rburns@teknowledge-vaxc.ARPA (Randy Burns) writes: >I had heard that the Mac II would have 15 bits of color per pixel. It >sounds like this has been reduced to 8 bits per pixel. Is this true? According to the advance preview posted to BIX and due for the April 87 Byte: "The old Macintoshes use a bitmap to represent the screen-- there, one bit represents one pixel, and only two colors are possible: black and white. The Mac II generalizes this to 1, 2, 4, 8, 16, or 32 bits per pixel. Apple's first video board will use either 4- or 8-bit pixels, thereby allowing 16 or 256 different colors, respectively. On the high end, a 32-bit pixel gives a theoretical limit of 4,294,867,296 different colors onscreen at one time--from a 48-bit wide palette representing over 280 trillion colors. (These numbers far execeed other system contraints.)" >Also does the new mac handle its color as 8 seperate planes or is each >pixel a contiguous are in the bitmap. Again, from the BIX preview: "The design of Color QuickDraw allows the support of three different layouts of video memory. In planar layout, the video display comprises one or more bitplanes, where the number of colors or shades of gray possible equals 2**n, where n is the number of bitplanes. Here, adjacent bits in a bitplane contribute to the definition of different pixels, but the n bits that define a given pixel are scattered throughout memory. Color QuickDraw supports the monochrome 1-plane graphics and the 8-fixed-color 3-plane graphics supported by previous Macintoshes." "The second layout is the one Apple supports completely: chunky pixels. In this layout, all the bits for one pixel are adjacent and are followed by all the bits for the next pixel. Each pixel is defined by 1, 2, 4, 8, 16, or 32 adjacent bits in memory. This layout works well with Apple's preferred design of graphics output devices, which use color lookup tables. These cards use the numeric value stored in the pixel's memory to index into a known table of colors from a much larger color spectrum. In the case of Apple's first video card, the actual (Apple calls it concrete) color is 24 bits wide, giving 16,777,216 colors from which to choose." "The last layout is a hybrid of the first two, chunky-planar. This layout would have separate memory areas for the red, green, and blue components of its pixels, with the individual components being chunky--that is, 1, 2, 4, or 8 adjacent bits describing a given component. This layout might be used someday to drive a very high-resolution color device that would use three slots for its three bitplanes. The current implementation of Color QuickDraw does not support this, but the overall design permits it." -Fred -- =========================================================================== Fred Fish Motorola Computer Division, 3013 S 52nd St, Tempe, Az 85282 USA {seismo!noao!mcdsun,hplabs!well}!fnf (602) 438-5976 ===========================================================================