Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!ut-sally!husc6!husc7!hadeishi From: hadeishi@husc7.HARVARD.EDU (Mitsuharu Hadeishi) Newsgroups: comp.sys.mac Subject: Re: Bit Blitters Message-ID: <1359@husc6.UUCP> Date: Tue, 10-Mar-87 01:12:00 EST Article-I.D.: husc6.1359 Posted: Tue Mar 10 01:12:00 1987 Date-Received: Tue, 10-Mar-87 19:09:59 EST Sender: news@husc6.UUCP Reply-To: hadeishi@husc7.UUCP (Mitsuharu Hadeishi) Distribution: world Organization: Harvard Univ. Science Center Lines: 32 Summary: There are existing blitters much faster than a 68K In <43140@beno.seismo.CSS.GOV> mo@seismo.CSS.GOV (Mike O'Dell) writes: >The only problem with bit blitters is that none of >the chips available actually do what you want in >all the cases. Tom Duff tried to use the >old SUN blackk/white hardware assist to do the >equivalent of a Blit and discovered it took >over 30 times as much code and ran much slower >to really try and use the beast. A vanilla 68K >can blit faster than any currently known hardware >chip. No no no no no. A vanilla 68K is a pretty poor blitter; even the Sun blitters can easily outstrip a 68K. You need at least a 68010 to get reasonable performance on memory moves (the 68010 in tight loop mode is reasonably fast.) However, the series of recently announced graphics powerhouses such as the TI graphics processor blow away a 68000 without blinking an eye. Even the Atari blitter in reported to speed graphics operations on the ST by a factor of ten (probably highly exaggerated, but a factor of two or three would not be surprising.) The Amiga custom chips, three of them, are a full-blown graphics/sound/IO coprocessor which achieve blit speeds at or exceeding that of a 68020 even on a 7 Mhz bus. And they of course do all that in color. All those blit calls, by the way, are easily accessed through the Amiga relocatable system libraries. >So, who keeps >perpetuaing this myth that you gotta have >hardware or it ain't chic?? Me. -Mitsu