Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watnot!watmath!clyde!cbatt!ihnp4!ptsfa!lll-lcc!styx!ames!cit-vax!usc-oberon!sdcrdcf!trwrb!aero!coffee From: coffee@aero.UUCP Newsgroups: comp.text,comp.sys.ibm.pc,comp.terminals Subject: Re: Too good to be true ? Message-ID: <8128@aero.ARPA> Date: Tue, 3-Mar-87 18:28:54 EST Article-I.D.: aero.8128 Posted: Tue Mar 3 18:28:54 1987 Date-Received: Fri, 6-Mar-87 07:10:31 EST References: <1347@umn-cs.UUCP> <1292@ucbcad.berkeley.edu> Reply-To: coffee@aero.UUCP (Peter C. Coffee) Distribution: na Organization: The Aerospace Corporation, El Segundo, CA Lines: 9 Keywords: monitors resolution emulation Xref: utgpu comp.text:491 comp.sys.ibm.pc:2131 comp.terminals:208 Summary: Emulate higher res. w/ shades of gray In article <1292@ucbcad.berkeley.edu> faustus@ucbcad.berkeley.edu (Wayne A. Christopher) writes: >In article <1347@umn-cs.UUCP>, amit@umn-cs.UUCP (Neta Amit) writes: >> The monitor emulates a resolution of 300 dots per inch... > >How do you "emulate" a resolution that is twice what you actually have? I believe two bits/pixel (four shades of gray) will effectively be smoothed by the eye to give a reasonable approximation of twice the resolution in straight black/white.